![]() Smooth animations, fitting vocal performances, engaging stages, and an excellent track list, all while being wrapped up in an outstanding use of source material, are all aspects the game managed to not only match its predecessor, but arguably eclipse it as well. Secondly, in an impressive fashion, the expansion of its roster, original soundtrack, and stage variety, did not show any signs of loss in quality despite the major increase in quantity. Shadow Mitsuru Kirijo (right) using her ice mirror versus Naoto Shirogane (left). The aesthetic changes made to the user interface albeit largely cosmetic, do promote a sleek, and stylish feel to the game, with an ode to Persona 3. ![]() It is quite clear that P4U2 ‘s goal with its presentation was not based around reinventing the wheel, only improving upon it. The addition of both new original soundtracks tied to character themes, and story cinematics, as well as an expanded track list from both of the original JRPGs, very much supports the variety of with regards to in-game sounds. Marie (left) attacking Shadow Yukiko Amagi (right).Īudibly, the usage of the original Japanese and English voices for the cast featured in both Persona 3 and Persona 4, is yet another nod to the game’s remarkable application of source material. Visually, in similar fashion to its prequel, P4U2 does an excellent job of signifying the battle cues on screen, both systematic, such as showing Burst availability, and character specific, exemplified by the unique traits of the new coming characters, such as Marie’s weather forecast system, and Junpei’s baseball inspired run system.ĭespite nearly triple its original roster, the aesthetic of both returning and newly debuting characters, as well as their respective personas all look stellar, both during a standstill, or a fast paced exchange. The dark aura look of the newly introduced Shadow-Type characters fits perfectly to their menacing presence, as well as compliments the newly Persona 3 inspired HUD, featuring the signature base colors of blue and red. The return of the pixelated art style, the flashy effects on-screen, and the introduction of new persona models all service towards meeting the franchise’s presentation standard. Although not much changed in the visual department of P4U2 from P4A, the additions of new animations, stages, and supers, aid in making the game look even more vibrant than it did before. Presentation – Topping its predecessor in style was always going to be a challenge for P4U2, however, it didn’t necessarily need to. ![]() ![]() Sho Minazuki (left) getting ready for a fight versus Aigis (right). With a solid blueprint to follow, a sequel to Persona 4 Arena seemed to be destined for success, however, with a seasoned developer in Arc System Works at the helm, P4U2 not only emphasizes on the aspects that made its predecessor great, but also innovates on its mechanics, both with additions, and improvements. Initial NA Release Date: September 30, 2014Īfter a successful debut to the fighting game genre with Persona 4 Arena (P4A), the beloved universes of Persona 3 and Persona 4 collide once more, however, this time, in much more of a comprehensive fighting game experience- Persona 4 Arena Ultimax ( P4U2 ).
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